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LsHallo

14
Posts
1
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A member registered Aug 11, 2017

Recent community posts

Oh and the coding is something like this:

game autonauts() {

playGame();

if(player.isBored()) {

doSomething();

}

}

This game is made in Unity3D. I would assume that he has several years of experience in Unity that helped him create this game. You won't be able to just start coding and help him right away. Start with the unity coding tutorials that they provide or start elsewhere and if you feel up to the task come back. Btw. Scratch is not even close to what unity is.

Thank you for your analysis i'm trying your tips and see where it stands then.

Ja so kanns laufen... :D

Here you go: http://www.mediafire.com/file/t4672ld7u656gi8/Zwischenspeicherung.txt

I had a huge stack of iron and first i thought it was the iron stack that caused it but now it is gone and the performance is still as bad as when the pile was there. Maybe it's 2 fps more. In the unity launcher i lowered the quality but it did not seem to help.

I'm using the 64 bit version. It's only using 500MB of RAM so 32 bit shouldn't be an issue there. 

I have about 150 bots doing their things and i'm only able to hit 11FPS with a 4790k @ 4.8GHz and a 980Ti. The CPU is hit with about 30% and the GPU is downclocking and is only @ 10-20% usage. I really wish this will change with upcoming updates because it steals the fun for me. I have no more fun playing after it is constantly getting worse with every bot i'm adding.

Thanks a lot!

But how do i work with them? How to i tell the bot to follow said beacon?

Is this beacon method implemented yet? I can find the beacon but i'm not able to train a bot to the beacon? How do i do this?

Thank you very much! But i figured it out by accident in the mean time :D this game is fun!

I'm  currently stuck in the code edit part. How do I remove code that's there to let the bot do something different?